- Unemployment, so all my free time went into job hunting.
- New job, so free time got focused on that.
- Marriage, which takes a LOT of planning.
- Honeymoon planning, which is to be expected.
- Holiday stuff, which is always a mess, regardless of planning.
- Finally the year rolled over, and I found the time to actually work on the game.
I had also made a self-imposed rule that I wouldn't post here again until I had something to show for it. I've been working pretty solid for the last couple months, so here's what I have so far:
- A menu skeleton, complete with functional buttons.
- Re-Re-Re-Re-Optimized Unicycle, Bicycle, and Big-Wheel vehicle models
- The start of a brand new Character Controller
- A rigidbody version of the Unicycle, that is (mostly) self balancing and has some movement.
- A github repository.
- A potential partner, as a friend of mine may be able to lend some time and help with the core coding.
So what then now? Hopefully, more frequent blog updates. Some about actual game progress, probably a few how-to posts with some code snippets, theory, I dunno. I plan on writing up a proper post in the next day or two about the movement module I cobbled together (Spoiler alert: it's a simple and common idea, but not exactly intuitive).