First, here's a list of all the ideas I want to contain in this project:
- It's a roguelike-ish dungeon crawler, run on JavaScript and drawn to the canvas. Player data can be stored on Firebase.
- There will be multiplayer elements, but wont be a 'multiplayer game'. There will be a common lobby for all active players to trade and sell items, but players will be dungeon crawling alone.
- I like the idea of possibly/randomly finding another player's corpse with their loot.
- Maybe have 2 chat channels. One for the lobby, one for global chat. Or, at least add player-to-player messaging.
- Put a shop in the lobby, but markup the prices.
- Dungeons are procedurally generated, increasing in size, difficulty, and reward with depth. There's a LOT of room for creativity here, in terms of adding things to be generated.
- Loot is also randomly generated. All equipable items (weapons, armor, boots, helmet, accessories) can be randomly enchanted or cursed. There should also be sets of unidentified items.
- Players will have some basic stats to manage, but once they die, they lose their stats, inventory, and level progress.
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